Teaching What We Wish We'd Learned
Harriet Threlfall, Lead Instructor
"I spent five years working in game studios before I figured out how composition actually works. Not the textbook version—the practical, in-the-trenches version. That's what we teach here."
Our instructors come from production backgrounds. They've shipped games, met impossible deadlines, and learned what skills actually matter when a creative director is breathing down your neck.
The curriculum here isn't based on academic theory. It's built from real project experiences—the kind where you have three days to design a believable alien civilization or rework an entire environment because the art direction changed.
Classes starting in August 2026 will focus heavily on mentorship. You'll work directly with instructors who remember what it's like to be stuck, confused, and wondering if you'll ever get it. Because we've all been there.