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arcinthova

Concept Art Fundamentals

We Teach Artists How to Actually Build Things

arcinthova started in early 2023 because we got tired of concept art courses that promised portfolio transformations but delivered generic theory. We're a small team in Castle Hill who'd rather show you how to paint environments that feel real than throw buzzwords at you.

Established March 2023
Focus Area Concept Art Fundamentals
Location Castle Hill, NSW
Digital painting workspace showing concept art development Student working on environment design fundamentals

Started Because Most Courses Skip the Hard Parts

Look, we're not going to pretend we're some massive institution. arcinthova came together when three working concept artists—Rhiannon Caldwell, Jarrod Pembroke, and Sienna Varga—realized the courses out there weren't teaching what actually matters.

Most programs spend weeks on software buttons. We figured students could learn Photoshop tools on their own time. What people actually struggle with? Understanding how light wraps around forms. How to design a structure that looks like it could stand up. Why their environments feel flat even when the rendering is decent.

What We Actually Focus On

Our courses dig into the fundamentals that make concept art work—composition principles that guide the viewer's eye, value structure that creates believable depth, and design thinking that goes beyond copying reference photos. We teach methods that apply whether you're painting sci-fi cities or fantasy forests.

By mid-2024, we'd worked with about 80 students through various workshop formats. Some went on to junior positions at local studios. Others used what they learned to build stronger freelance portfolios. A few decided concept art wasn't their path, which is fine—better to figure that out during a course than three years into a degree.

We run classes from our Castle Hill location, though honestly most instruction happens through digital painting demos and one-on-one feedback sessions. Our blog covers techniques we wish someone had explained to us when we were starting out.

How We Structure Learning

We're not big on rigid syllabi that ignore what individual students need. But there's a loose framework we follow because some concepts genuinely need to come before others.

01

Foundation Work That Actually Transfers

We start with value studies and basic form construction. Not because it's exciting, but because you can't paint convincing materials if you don't understand how light behaves. This phase feels slow, but it's where most improvement happens.

02

Applied Design Through Iteration

Once fundamentals are solid, we move into designing actual assets—characters, props, environments. You'll do multiple passes on the same concept, which mirrors how the job works. First pass is exploration. Second refines the idea. Third makes it portfolio-ready.

03

Feedback That Points to Specific Solutions

Generic critiques like "make it more dynamic" don't help anyone. We point to compositional techniques you haven't tried, reference examples that solve similar problems, and occasionally just paint over your work to show what we mean. Feedback is the main reason to take a course instead of learning solo.

Detailed concept art showing practical application of design fundamentals

What Matters to Us When Teaching

  • Honest Assessment Over Encouragement

    We'll tell you if a piece isn't working and why. Sugarcoating feedback wastes everyone's time. That said, we also point out what's actually working in your art—sometimes students abandon good ideas because they can't see past the rough execution.

  • Practical Techniques Over Theory

    Art theory matters, but we teach it through application. You'll learn perspective by building environments, not by staring at vanishing point diagrams for three weeks. Understanding comes from doing the thing repeatedly until it clicks.

  • Collaborative Learning Without the Fluff

    Small group sizes mean you see how other students solve problems. Sometimes watching someone else struggle with form design helps your own work more than instructor demos. We encourage peer feedback because explaining why something doesn't work solidifies your own understanding.

  • Portfolio Development, Not Just Assignments

    Every major project should be something you'd consider showing to studios. We help you develop 4-6 portfolio pieces during the course—not hundreds of studies, but finished concepts that demonstrate your range and technical ability.

Our next structured program starts in August 2026. If you want to improve your concept art fundamentals, get in touch.