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Concept Art Fundamentals

What Our Students Actually Create

These aren't classroom exercises or hypothetical projects. Every piece you see here came from students who started with fundamental skills and built something worth showing.

Most of these artists had never touched digital art software before enrolling. Some came from retail jobs, others from accounting backgrounds.

Fantasy environment concept featuring ancient temple ruins with atmospheric lighting and detailed architectural elements
Environment Design February 2025

Forgotten Temple Complex

Created by Jasper Thornfield

Jasper worked in hospitality management before switching careers at 31. This environment piece was his final project after seven months of study. He spent three weeks iterating on the lighting alone because he wanted to nail that late afternoon atmosphere.

Composition Theory Digital Painting Atmospheric Perspective Value Control
Character design concept showcasing medieval warrior with detailed armor and weapon design in production-ready quality
Character Design January 2025

Guardian of the Northern Watch

Created by Deirdre Blackwell

Deirdre started with zero drawing experience. Her first attempts at figure drawing were rough, honestly. But she showed up every week and worked through the fundamentals. This character design demonstrates proper anatomy, costume logic, and material rendering.

Character Construction Costume Design Form Studies Rendering Techniques

How Students Get From Zero to Portfolio

We've refined this approach over years of teaching people who've never opened Photoshop. The sequence matters because each phase builds actual capability.

Foundation Building

First two months focus entirely on seeing correctly and translating what you see onto canvas. Value scales, form studies, basic perspective. Boring but essential.

1

Design Principles

Composition rules, colour theory application, visual hierarchy. Students start making intentional choices rather than hoping things look good by accident.

2

Specialized Skills

Choose your track: environment design or character work. Dive deep into genre-specific techniques, workflows, and industry expectations for your chosen path.

3

Portfolio Development

Final three months dedicated to creating finished portfolio pieces. Weekly critiques from working professionals, multiple revision rounds, proper presentation standards.

4

Who Actually Succeeds Here

Age doesn't matter. Prior art background doesn't matter as much as you'd think. What does matter: showing up consistently and being willing to produce mediocre work for months before it gets good.

Our youngest successful graduate was 19. Oldest was 47. Both landed junior positions within four months of completing the programme. The 47-year-old actually adapted faster because she had better work discipline.

You need about 15 hours per week outside of class time. That's non-negotiable. People who try to squeeze by with 5-6 hours rarely finish with portfolio-quality work.

68%
Career Changers Over 28
31%
No Prior Art Training

Where They Are Now

Following up with graduates from our 2024 cohort. These outcomes vary widely, but they're real.

Saoirse Kerrigan

Environment Design Track

Finished the programme in November 2024. Spent two months applying to studios while working part-time at a bookshop. Got three interviews before landing a junior position at a mobile games studio.

Now working on background assets for puzzle games. Not glamorous work yet, but she's learning production pipelines and getting paid to make art.

Callum Fitzgerald

Character Design Track

Took him eight months instead of six because he had to repeat the anatomy fundamentals module. Currently freelancing while applying for studio positions.

Building client base doing character commissions. Income varies month to month. Applying to junior positions but being selective about studio culture fit.

Bridget Ashford

Environment Design Track

Completed December 2024. Applied to 42 positions before getting an offer. Turned down two opportunities because the commute wasn't feasible before accepting her current role.

Working remotely for an indie studio developing an exploration-based adventure game. Contributing environment concepts and colour keys for levels.

Next Programme Starts August 2025

We run two cohorts per year with a maximum of 24 students each. Applications open in May 2025. Programme duration is six months with option to extend if you need additional time on portfolio work.

Application deadline: June 30, 2025 | Programme dates: August 4 - January 30, 2026